lost laboratory of kwalish maps

cants here of your obvious experience and skill. spells prepared:Actions Cantrips (at will): mage hand, minor illusion, prestidigitation 1st level (4 slots): detect magic, identify, shieldMultiattack. Secret Agendas. Rumors in the monasterys control room. Evasion. All wear cowled robes charges. 21When the last of the kenku fled Daoine Gloine and the ooze-folk are on guard. For centuries, its damaged engines have C1. If searched, the bodies might still umber hulk working to herd characters toward its possess useful gear or fragmentary maps showing partner. It doesn't seem feasible to fit all the listed furnishings for each room. Melee or Ranged Weapon Attack: +4 to hit, reach5 ft. or range 20/60 ft., one creature. The wish to dedicate to the partys exploration of the city ofcreature attempts to bargain for its safety with a large Daoine Gloine.number of well-armed characters, but it betrays andattempts to slay them at the first opportunity. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the merrenoloth for 1 minute. 8795 Daoine Gloine took its name from the monster that darkens when no oxygen is present kept there by the citys priests. The Cartophile possesses a good number of treasure maps in his extensive collectionssome of which areLaboratory Fight even accurate. I am sure the Grand Master will find suitable by two massive bodyguards. The froghemoth targets one Medium or smallercreature that it can see within 20 feet of it. And though none of them could produce aOnward Journey full map showing the route they took, their stories all shared a common elementthat Daoine Gloine wasKwalishs recovered journal and its notes on finding populated by creatures made of living glass, tended toDaoine Gloine can be used to locate a series of by kenku in love with those creatures shining beauty.mountain passes on the other side of the monasterys These occasional tales drove more explorersincludingvalley. If any character has bestowed a bit of their soul to the inventor, he promises to return it in exchange forSphinxs Curse the completion of certain tasks he sets before them (including helping restore his friends). solutionif only he hadnt gone missing years before.Once they reach the lab, the characters meet with the Alternatively, you might consider any of the followinglegendary inventor and can negotiate for the assistance hooks. sense of purpose, after which it refuses to disconnect. 30 feet of the umber hulk and is able to see the umber hulks eyes, the umber hulk can magically force it to makeTreant a DC 15 Charisma saving throw, unless the umber hulk is incapacitated.Huge plant, chaotic good On a failed saving throw, the creature cant take reactions until the start of its next turn and rolls a d8 to determineArmor Class 16 (natural armor) what it does during that turn. That creature mighthave knowledge to impart, a debt to repay, or a grudgeto have righted. The legendary inventor disappeared in the peaks eons ago. Anyhidden throughout the world! Also look for Kwalish Lost Lab coming soon to Fantasy Grounds and DMs Guild POD. this glass piping is not manufactured, but rather You determine how many decoy crystal baubles the resembles intestines. Ifthey dont know the route, they do know that Kwalishs that check is subsequently failed, both of that specificjournal from their original expedition can be found in brains disks are deactivated.the treasury (area M10). the skiff first seen in area C3. Jun 24, 2022 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters who get in its way. or its orders are openly defied, the bone devil orders the characters attacked at once. You can let the partys size and the players interest in bringing NPCs into their group determine whether more than one of the Cartophiles hirelings join the expedition. Unfortunately, this is actually a DM's Guild product . granddaughter of the vampire Drelznaherself a descendant of Iggwilv and Baba Yaga. 38Cultist EvokerMedium humanoid (any race), any non-good alignment Medium humanoid (any race), any alignmentArmor Class 12 (leather armor) Armor Class 12 (15 with mage armor)Hit Points 9 (2d8) Hit Points 66 (12d8 + 12)Speed 30 ft. 0506 A black metal cylinder that dictates the history of an unknown plant or animal species when held 0708 A cylindrical jar containing a pickled crustacean of unknown origin Lost Laboratory of Kwalish | TM & 2018 Wizards. However, you might choose to present him as a much more sinister villain. If the undead medusa guarding area O4 is overcome,the crown and scepter recovered from the monasterycan be used to open the temple gate, as noted in theadventure. However, you might decide that if this is done, thepriests still-potent magical power allows her to merge The legendary arcane inventor is presented as anwith the great ooze and control iteffectively using that obsessed, distracted, but basically benign figure in thetitanic creature as the new body she seeks. O4. See area C4 for more The journal can be safely opened by the brain in a information. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Its statistics are the samein each form, except for the speed changes noted. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. Just make sure that the peril doesnt come on too quickly, though, as an expedition into the Barrier Placing the Adventure Peaks will take some time. The elder monk carries keys to all figure on the floor is actually a suit of leather golemthe cells. A successful those events.DC 18 Wisdom (Perception) check spots the difference Likewise, instead of flooding Daoine Gloine with oozebetween the diamond bauble and the other crystal in order to save himself from the citys evil cultists,specimens. Once the characters enter the ooze to explore the streets of Daoine Gloine,SHAWN WOOD Lost Laboratory of Kwalish | TM & 2018 Wizards. Languages Deep Speech, Undercommon, telepathy 120 ft. Energy cells as mere legendjust another strange tale from themight also be used in devices the characters create already-strange Barrier Peaks. Secret Agendas. Skills Acrobatics +8, Sleight of Hand +8, Stealth +8,Pseudopod. The scepter and crown it bears appearset between them and paths winding throughout. Desperate, better view of the stone towers rising above the ooze.Kwalish constructed another planar gateway whileimprisoned in the temple, then opened a portal to the Many of the glass statues set along the exteriors of the222nd layer of the AbyssJuiblexs Slime Pits. But the Cartophile can provide general directions there (depending on where you choose to place the peaks in your campaign, modified by various random encounters along the way and/or the NPC guides that may be with the party). Hit: 6 (1d8 + 2) slashing damage. Ifthe target is a creature, the adept can choose one of the pattern, misty step, phantasmal force, unseen servantfollowing additional effects: Actions Quarterstaff. 15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0) Umber HulkSkills Intimidation +2Senses passive Perception 10 Large monstrosity, chaotic evilLanguages any one language (usually Common)Challenge 1/2 (100 XP) Armor Class 18 (natural armor) Hit Points 93 (11d10 + 33)Pack Tactics. as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments--only now, Kwalish's lost research is desperately needed! With a successful DC 12 Intelligencemeans of finding new bodies for his fallen companions, (Investigation) or Wisdom (Insight) check, a characterbut was driven away by the Grand Master before he talking to a brain discovers its specific knowledge (seecould complete this task. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Cantrips (at will): fire bolt,* light,* prestidigitation, ray of frost* 1st level (4 slots): burning hands,* mage armor, magic missile*Cult Fanatic 2nd level (3 slots): mirror image, misty step, shatter* 3rd level (3 slots): counterspell, fireball,* lightning bolt*Medium humanoid (any race), any non-good alignment 4th level (3 slots): ice storm,* stoneskin 5th level (2 slots): Bigbys hand,* cone of cold*Armor Class 13 (leather armor) 6th level (1 slot): chain lightning,* wall of ice*Hit Points 33 (6d8 + 6) *Evocation spellSpeed 30 ft. Sculpt Spells. If Gearbox has connectedhis laboratory to craft or summon any item or creature with the monastery, he might remain there as thethey desire (within any limits you set). rumors (both true and false) regarding the Barrier The coffin can also be used as protective shelter against Peaks, and provides advantage to any characters adversaries, including a freed Ctenmiir. Fear Gaze. Several of the prisoners are survivors from previous With a successful check result of 16 or higher,expeditions sent into the Barrier Peaks by the characters note that strange wiring runs throughout theCartophile. The brain in a jar has advantage on savingthrows against spells and other magical effects. A group of twenty-five monks (cultists) are in the process of raiding the treasury, which the characters can defend using any magic item found in the Dungeon Masters Guide, making for a fun one-off fight. In addition, we were honored to include some content designed with Laurence Withey in this adventure. characters journey. Kwalish first expeditions, or to undertake specific dangerouscreates a distraction by releasing the mephits and the missions in exchange for a share of the knowledge ormind flayer in his lab as an action. Leather Works so-called enlightened ones. Through the technology of the planar craft and Kwalishs experimentation, eachThe planar crafts medical station has been repurposedinto a torture chamber by the Grand Master. The suit of armor at the endof the room is clearly the focus of the labs current The easiest approach is to have Kwalish in area O7experimentation, connected to various pieces of when the characters arrivean elderly gnome arcaneequipment by more silver wire recognizable as a form inventor (use the evoker stat block from Volos Guide toof astral cord. In addition to her work for the Cartophile, Mary is eager to accompany the expedition so that she might search the Barrier Peaks for rare ingredients for her potions. The window-like device hanging against the The extradimensional space beyond the portal is filled wall is a two-way monitor that can be activated with a successful DC 16 Intelligence (Arcana) check. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. If you prefer not to have such weapons fall intoto conceal their features, which can be seen only if a the hands of the characters, then whenever an eldermonk is forced to unmask, or if a watchful character monk is defeated, its force pike automatically overheatsgets close to a monk and succeeds on a DC 12 Wisdom and explodes. mobility. And when Gloine Nathair-Nathair died, have recently wandered into the city hang suspendedthe kenku raised her in undeath to prolong their cult, within the ooze, appearing to be floating in midair.continuing to fill their city with glass statues. It does so after it drains 10 hit points of bloodImmutable Form. A successful DC 12 1 inch thick. If the sphinx is defeated in combat, most of its mechanical Ioun stones shatter, reversing the effects Its Intelligence score is 24 (+7). The ground in a 10-foot radius around Condition Immunities charmed, frightenedthe mouther is doughlike difficult terrain. Part 2: Monastery of the Distressed Body. Hit: 9 (1d12 + 3) slashing damage. You may also purchase individual magic items. Part 1: Mission to the Barrier Peaks No matter what hook brings the characters into the adventure, any research into Kwalish's lost laboratory or any NPC familiar with the inventor's failed expedition to the Barrier Peaksestablishes that seeking out the Across the room, a mind flayerHundreds of baubles have been set throughout the appears trapped inside a glass tank.tableau of the city streets. ( When the ooze began to flood the city, It is immune to necrotic and poison damage.the high priests quickly forced these final sacrifices It is immune to exhaustion and the poisonedforward to seal the medusa away.) The dark side of the Force is a pathway to many abilities some consider to be unnatural. Monitor. This could be a riddle, a secret, a logical The flying ferry is summoned from the monasteryscontradiction, or any other questionbut the sphinx dock at the sphinxs mental command, crossing overwarns the characters that with all the knowledge it has to the cliff ledge. Hit: 8 (1d8 + 4) slashing damage. Gearbox genuinely Rumors and Legends wishes to help the characters, but he will be tempted to connect with the monastery control room. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. His mind, however, can still communicate through various meansclockwork ants forming signals and signs, 27 messages drawn by mechanical hands, consultation Lost Laboratory of Kwalish | TM & 2018 Wizards.with the trapped mind flayer, and so on. an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light. I know this is subjective, but a little insight from those who have played it would be ideal. spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). kenku high priest of Daoine Gloine. During the subsequent chaos, the gnome Kwalish Lives?attempts to don the powered armor, then wreak havoc. But of more potential peril to the party is Marys long-term relationship with Ctenmiir, whom she first met when he would fly out of White Plume Mountain at night to meet with her near Thingizzards hut. Proceeds from this adventure supplement supports the charity Extra Life, running levels 5-10. I'm proud of it, but it burnt me out. You can help bring those weeks of exploration to life with random encounterssome of which might increase or decrease the length of the characters journey, as you decide. by Inkubus. would return from the mountains with wild claims ofEnergy cells cannot be recharged. Each brain is also response to any attempt by the characters to enterresponsible for two of the floating disks that lead out to the treasury. This solitary building is set atop a small floating islet Using the notes and maps contained in the journal, the within an area of open space punched down through characters can find a route through the Barrier Peaks to the main body of the monasterys island. The thug has advantage on an attack roll Speed 30 ft., burrow 20 ft.against a creature if at least one of the thugs allies is within5 feet of the creature and the ally isnt incapacitated. If the target is killed bythis damage, it is absorbed into the mouther. The cultist has advantage on saving throwsagainst being charmed or frightened. It took us 4 sessions, but my players definitely skipped a fair bit of stuff. Senses darkvision 60 ft., passive Perception 15Quasit Languages Common, Sylvan Challenge 1 (200 XP)Tiny fiend (demon, shapechanger), chaotic evil Blurred Movement. ore mined from the surrounding mountains into theThey have no magical power outside the monastery and furnaces beneath this area. However great the risks, finding the components demands the effort, for whoever does so can reassemble the fabled Infernal Machine of Lum the Mad! I am using this in our podcast adventure (odndpodcast.com) and it was super easy to tie into the overall storyline and it has provided so much room for roleplay. The original Expedition to the Barrier Peaks1980s Thwarting Annihilation adventure module S3 for first edition AD&Dplaced its titular mountains in Greyhawk, north of the Grand If youre playing through or using events from Tomb of Duchy of Geoff and the Valley of the Mage. If freed in any event, they can steal a skiff M8. nutritious goop that refills itself slowly over the Additional symbols also mark out the correct route course of one week through the labyrinthine tunnels to area C1. His while the bone devil spent the years that followed converting the place into a dark monasteryandstudies of an ancient, crashed planar craft set him on a establishing its own cult. You can stagger their introduction throughout the course of the adventure (as suggested in each NPCs description below), with each one able to provide a useful next step to help the expedition along. darkvision. floating disks active. Mary can cause each creature within 10 feet of her to succeed on a DC 12Skills Acrobatics +5, Insight +5, Stealth +5 Wisdom saving throw or become charmed or frightened bySenses passive Perception 13 her (Marys choice) until the end of her next turn.Languages any one language (usually Common)Challenge 3 (700 XP) Fey Ancestry. Similarly, but only if they agree to first go back and slay the sphinx.you might have notes and technology found throughout Once the sphinx is slainor if the characters killed itthe adventure that allow the characters to recreate the before coming to the monasteryany ability checksvorpal sword successfully if the shards are recovered. To Kennedy ODay, for On behalf of the entire Dungeons & Dragons team, we playing one of her first games of D&D next to Bart at the sincerely thank you for your contribution to Extra Life 2017 Extra Life livestream in the Wizards of the Coast and the Childrens Miracle Network Hospitals. 43Medusa MerrenolothMedium monstrosity, lawful evil Medium fiend (yugoloth), neutral evilArmor Class 15 (natural armor) Armor Class 13Hit Points 127 (17d8 + 51) Hit Points 40 (9d8)Speed 30 ft. When those systemsdisks leading to the treasury, and that they are ordered fail completely after that point, the monastery plungesto deactivate the disks if anyone other than the Grand into the valley to be destroyed, along with any creaturesMaster attempts to cross them. If thea brooding, otherworldly environ where nothing feels characters manage to secure a pair of such devices, youquite right. But when it tried to escape the crash site, the Barrier Peaks. Quarterstaff. toils in the sweltering heat. Garret can draw the maps making it easier for characters to explore Daoine requested by the Cartophile. The characters which are immune to the fields effect. ), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim40 ft.), or back into its true form. Floating hundreds of feet in the air at the center of the Before the characters can attempt any crossing to the valley is a large island of rock. When the evoker casts an evocation spell that STR DEX CON INT WIS CHA forces other creatures it can see to make a saving throw, 11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2) it can choose a number of them equal to 1 + the spells level. If the other galeb duhr was killed, passageways. Since itsinceptionin 2008, Extra Life has raised more than $30 million for sick and injured kids. Adjust the ooze-folk so that 1d4 of those defenders activate only every 20 minutes, knowledge you might possess to my collection. and within 50 to 100 feet of the characters. experiments or otherwise repurposed. Sir Blutoa bone devils hooked polearm (see the sidebar in the Sans Pite from White Plume Mountain in Tales from theBone Devil section in the Monster Manual), typically Yawning Portal is a good candidate, as are Faroul anddisguised as a staff or tool: Gondolo from Port Nyanzaru in Tomb of Annihilation. out. Languages Challenge 1/4 (50 XP) Stirge Echolocation. from the Monster Manual, Volos Guide to Monsters, Working their own way into the Barrier Peaks, and Mordenkainens Tome of Foes can be found inthe characters eventually arrive at Kwalishs first those books.laboratorythe remains of a planar craft whose Spells and equipment mentioned in the adventure aretechnology drove the inventors early research. If a serious fight life within the citys dead zone. But if she remains as an NPC in your they contain (in the form of decreases to ability scores)campaign, or is first placed in an earlier adventure, might then be usable by their original owners to reverseconsider modifying the cards effects to more broadly fit the decrease. It requires no material componentsagainst a randomly determined creature within its reach or to cast its spells. concentrating on a spell). With respectful discussion checks. If the characters for shaping glass. If the Grand Master Treasure. Apparatus Garagea two-way monitor that can be activated by a successfulDC 16 Intelligence (Arcana) check. The golems weapon attacks are magical. He disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own research. crumpled in terrible poses in a storage closet.) He asks to be by Levistus. You might consider adding a few wilderness for those trees remain guarded by sprites that encounters along the way, especially within the thick still honor her. its own movement. The ten prisoners are humanoid commoners, armor. These are cult fanatics that have outfitted the Grand Master in the central abbey (area M3). Theres no path Trinkets from the Barrier Peaks now to find the place, unless you fancy a trip to the Elemental Plane of Earth and sacrifice there At any point while the characters are searching through to Ogrmoch. Created by Kwalish, this structure is built soThe sphinxs head is also surrounded by a series of that a ferry summoned from the monastery slots into it,mechanical devices that function as Ioun stones, which allowing characters to easily board. Though anything of value brought tois slain, the bone devil is revealed to be an advanced or found in the monastery is meant for the treasury,rusea war machine of Kwalishs design, piloted by the monks have managed to hide away somea particularly ingenious quasit named Whazzit. Doing so shows a This tower once served Kwalish as a temporarysilent view through the similar monitor in Kwalishs lab workshop, and still contains crucial remnants of his(area O7). If the crown and scepter from that ruin. caryatid columns also abound, anchored to rooftops or The entire siteincluding the entrance to Kwalishs extending outward to form massive arches supportingsecond labnow spreads beneath a deadly layer of clear the stonework above.gelatinous oozeperfectly preserved, eerily staged, andutterly devoid of anything organic. A character such with a successful DC 13 Wisdom (Perception)can pick a cells lock with a successful DC 15 Dexterity check or by any character who has seen the horridcheck using thieves tools. But you can easily reverse that setup by having the Cartophiles lore lead the characters straight 515 cp, 11,215 sp, 1,925 gp, and 85 pp stored in to Daoine Gloinewith the lost city set up as the site of various containers and coffers Kwalishs first lab. Gargoyles andthe world. Its bludgeoning damage if used with two hands.spellcasting ability is Wisdom (spell save DC 11, +3 to hitwith spell attacks). as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments--only now, Kwalish's lost research is desperately needed! However, the brains can be charmed,the treasury (see area M9, Floating Bridge), each of intimidated, cajoled, or negotiated with to keep theirwhich is kept active by default. If questioned about the citys open and override the engine. Many of the statues above the oozethe entrance to his lab. Monstrous Compendium Vol 3: Minecraft Creatures, Monastery of the Distressed Body, Elder Monk, Monastery of the Distressed Body, Grand Master. Hit: 19 (3d8 + 6) bludgeoning damage.Slow (Recharge 56). Hit: 6 (1d6 + 3) piercing damage. All thats left of his legacy is a single not to be creatures of glass as the legends suggested, but clans of kenku that worshipped a medusa with theexample of his earliest workthe apparatus of Kwalish unique ability to transform her victims into glass. Hit: 9 (1d8 + 5) slashing damage.Slam. Their only hope of survival iscampaign, characters who successfully discover the to find Kwalishs laboratory, whose planar magic holdslocation of the Vault of Dragons might discover that the means of restoring the balance the marut seeksthe keys needed to access it are lost. Spells Flock of Familiars Galder's Speedy Courier Galder's Tower Back to Main Page Publication List Wizards of the Coast Categories: Publication Web Content Wizards of the Coast Dungeons & Dragons 5e 2018 Daoine Gloine was destroyed in an earthquake, and so was Kwalishs expedition. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Working together, the brains maintain and each deactivates the floating disks it controls inthe monasterys technical operations. They are their ability to speak only in mimicry might make pursued by monks (five cultists led by a cult fanatic). the familiars a novel by stacey halls books on google play. 49, The words you are searching are inside this book. See appendix A, Random Encounters, his name. Tower Leveland allowed to work in peace, Kwalish found thecitys evil high priest threatening to transform him As the characters draw closer to the city, they get ainto Daoine Gloines latest art installation. The tree then takes root if possible. Dormitories breaking the Grand Masters power) the engines begin to fail over a 24-hour period. Its pages detail how Kwalish continued M10. You do not appear entirely those attending any audience in the central abbey to just the elder monks. 11 27. False rumors are N female eladrin warlock in italics. The mind flayer has the following wizard Gearbox the spells prepared: Monodrone Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp 1st level (4 slots): detect magic, disguise self, shield, sleep 2nd level (3 slots): blur, invisibility, ray of enfeeblement 3rd level (3 slots): clairvoyance, lightning bolt, sending 4th level (3 slots): confusion, hallucinatory terrain 5th level (2 slots): telekinesis, wall of force Innate Spellcasting (Psionics). Melee Weapon Attack: +9 to hit, reach 5 ft.,Intelligence of 3 or higher, regardless of interposing barriers, one target. If the creature looks at the medusain the meantime, it must immediately make the save. Then downplay those NPCs secret agendas as needed to increase their number of spinning metallic devices. Damage Immunities fire, poison Condition Immunities poisoned Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Originally wounded in an encounter that listed in the appendixeven though thematic to thenearly destroyed Kwalishs expedition, the enhanced adventureare not level appropriate. Every 10 minutes of exploration, there is a 20 percent chance that one or moresquare randomly determined modrons happens upon the apparatus and attacks it.11 The eye of a squid set The characters find themselves inside a variant version of the apparatus of Kwalish at the bottomwithin an extensive of a deep ocean. Amen on the maps. This title was added to our catalog on November 10, 2018. Mary is a 5th-level spellcaster. But finally, the Barrier Peaks, though its followers care little trees begin to thin out as you enter the rocky foothills of for piety. Steal the highest-valued object from Alternative Entry. 24If the apparatus suffers fatal damage, materials and At the center of the lab, an elaborate system of glassnotes from the garage can be used to construct a newone. by Jonny. Last week, Dungeons & Dragons released The Lost Laboratory of Kwalish, a new adventure designed for players from Level 5 to Level 10. On a 5 or 6, the creature takes no action but usesSpeed 30 ft. all its movement to move in a random direction.

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lost laboratory of kwalish maps